![]() Another downside, perhaps due to limited resources, is that a lot of enemies are reskinned versions of the ones that you’ve fought earlier in the game. Without spoiling too much, let’s just say that there are some who’d manage to wiggle their way into the plot to become important figures. New NPCs are introduced, too, and they’re some of the blandest and most forgettable people you’d meet. ![]() Everyone talks about trying to restore Harmony like they’ve joined band camp. It doesn’t help matters that characters, in typical genre fashion, have cheesy and hammy dialogue. Then, during the final third of the game, things suddenly feel rushed. These steps are repeated over and over for roughly two dozen hours. The group then returns to Harmonia Tower and the city’s ruler tells you to visit another location. You explore the remainder of the swamp temple, battling dozens of foes until you reach the final room. Next, you go to a temple in a swamp to defeat said god, letting you use it as a summon. The campaign is constructed in such a way as to remove all doubt that you’re following an extremely linear path.įrom the council room in Harmonia Tower, you’re told to visit an area to gain the power of a god. But, this narrative begins to unravel within the first few hours. True, there’s a bit of intrigue once you start Astria Ascending‘s campaign. Due to their powers, demigods are only expected to live for a few years before they die. Eight characters take center stage, chosen to fight back against the threat of the Noises. This fragile unity is threatened by the arrival of monsters called Noises - and here is where the demigods come in. Coexistence breeds tension in the capital of Harmonia. There are various races, such as your usual humans, the diminutive Peyska, and the leonine Arktan. Unfortunately, it’s bogged down by having one of the most tedious campaigns in recent memory.Īstria Ascending takes place in the world of Orcanon. You’ll even notice a few similarities and borrowed concepts here and there. The French company is comprised of industry veterans, including those who worked on the Final Fantasy series. That brings us to Astria Ascending, a new game, made by Artisan Studio, that’s packed to the brim with content and various activities. When considering a journey that lasts for dozens of hours, you’d wonder if the whole adventure can keep you engaged. Story and progression are two very important factors in RPGs.
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